====== More Fun with Algorithms in English ====== \\ | 392268 | Pedro Feijão | Summer 2015 | Wed 14-16, U10-146 | [[http://ekvv.uni-bielefeld.de/kvv_publ/publ/vd?id=56794028|ekvv]] | ===== Topics ===== Based on original research papers, the participants will give oral presentations (20-45 min) and write short summaries (ca. 5 pages), both in English, about (not necessarily serious) algorithmic problems and their solutions. ===== Schedule ===== | **Date** | **Topic** | **Name** | **Article** | | 08.04.2015 | Preliminaries | Pedro Feijão | --- | | 15.04.2015 | --- | --- |--- | | 22.04.2015 | --- | --- |--- | | 29.04.2015 | Schedule Talk Dates | Pedro Feijão | --- | | 06.05.2015 | --- | --- |--- | | 13.05.2015 | Talk | Pedro | TBA | | 20.05.2015 | Talk | Willy / Bianca | When Zombies Attack / Die Another Day | | 27.05.2015 | Talk | Hatem / Yannik |Crossing the Bridge at Night / Leveling-up in heroes of might and magic III | | 03.06.2015 | Talk | Anne / Mehmood | Knitting for Fun / Zig-Zag Numberlink is NP-Complete | | 10.06.2015 | Talk | Ruben / Yannik | The Urinal Problem / The Game of Life | | 17.07.2015 | Hand-in Summary Report | --- |--- | ===== Selected Papers ===== * //Bianca Frommer// - Fleischer, R. (2008). **Die Another Day**. Theory of Computing Systems. * // Willy Robin Kinne Wati// - Bialasiewicz, a, Brehler, R., Draeger, J., & Schmitz, H. (2008). **When Zombies Attack!: Mathematical modelling of an outbreak of zombie infection**, 355–365. * // Mehmood Ghaffar// - Aaron Adcock, Erik D. Demaine, Martin L. Demaine, Michael P. O'Brien, Felix Reidl, Fernando Sánchez Villaamil, Blair D. Sullivan. (2014). **Zig-Zag Numberlink is NP-Complete**. * //Anne Heidelmann// - Bernasconi, A., Bodei, C., & Pagli, L. (2007). **Knitting for Fun : A Recursive Sweater**, 53–65. * //Hatem Shugaa Addin// - Rote, G. (2002). **Crossing the Bridge at Night**. Bulletin of the European Association for Theoretical Computer Science, 78, 241–246. * //Yannik Bramkamp//- Diochnos, D. I. (2010). **Leveling-up in heroes of might and magic III**. Lecture Notes in Computer Science (including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6099 LNCS, 145–155. ===== References ===== ==== Fun with algorithms - Conference Proceedings ==== Springer page for the proceedings: [[http://www.springer.com/gp/book/9783319078892|2014]], [[http://link.springer.com/book/10.1007%2F978-3-642-30347-0|2012]], [[http://link.springer.com/book/10.1007/978-3-642-13122-6|2010]] and [[http://link.springer.com/book/10.1007/978-3-540-72914-3|2007]]. ==== Misc. References ==== Andersson, D. (2007b). HIROIMONO is NP-complete. Computer, (January), 30–39. Asano, T., Demaine, E. D., Demaine, M. L., & Uehara, R. (2010). Kaboozle is NP-complete, even in a strip. Lecture Notes in Computer Science (including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6099 LNCS, 28–36. doi:10.1007/978-3-642-13122-6_5 Baccherini, D., & Merlini, D. (2008). Combinatorial analysis of Tetris-like games. Discrete Mathematics, 308(18), 4165–4176. doi:10.1016/j.disc.2007.08.009 Bernasconi, A., Bodei, C., & Pagli, L. (2007). Knitting for Fun : A Recursive Sweater, 53–65. Bialasiewicz, a, Brehler, R., Draeger, J., & Schmitz, H. (2008). When Zombies Attack!: Mathematical modelling of an outbreak of zombie infection, 355–365. Böcker, S., & Lipták, Z. (2007). A fast and simple algorithm for the money changing problem. Algorithmica (New York), 48(4), 413–432. doi:10.1007/s00453-007-0162-8 Bodlaender, H. L., Tel, G., & Alt, H. (2007). Wooden Geometric Puzzles : Design and Hardness Proofs Wooden Geometric Puzzles : Design and Hardness Proofs. Cardinal, J., Kremer, S., & Langerman, S. (2006). Juggling with pattern matching. Theory of Computing Systems, 39(3), 425–437. doi:10.1007/s00224-005-1239-x Choice, I., & Protocol, U. (2009). Urinal protocol vulnerability, 11–13. Demaine, E. D., Demaine, M. L., & Eppstein, D. (2000). Phutball Endgames are Hard, 42, 9. Retrieved from [[http://arxiv.org/abs/cs/0008025|http://arxiv.org/abs/cs/0008025]] Demaine, E. D., Hohenberger, S., & Liben-Nowell, D. (2002). Tetris is Hard, Even to Approximate, 56. doi:10.1142/S0218195904001354 Demaine, E., Demaine, M., Uehara, R., Uno, T., & Uno, Y. (2010). UNO Is Hard, Even for a Single Player. In P. Boldi & L. Gargano (Eds.), Fun with Algorithms SE - 15 (Vol. 6099, pp. 133–144). Springer Berlin Heidelberg. doi:10.1007/978-3-642-13122-6_15 Di Battista, G., Frati, F., & Patrignani, M. (2009). On embedding a graph in the grid with the maximum number of bends and other bad features. Theory of Computing Systems, 44(2), 143–159. doi:10.1007/s00224-008-9115-0 Diochnos, D. I. (2010). Leveling-up in heroes of might and magic III. Lecture Notes in Computer Science (including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6099 LNCS, 145–155. doi:10.1007/978-3-642-13122-6_16 Fleischer, R. (2008). Die Another Day. Theory of Computing Systems, 44(2), 205–214. doi:10.1007/s00224-008-9109-y Fleischer, R., & Woeginger, G. J. (2012). An algorithmic analysis of the Honey-Bee game. Theoretical Computer Science, 452, 75–87. doi:10.1016/j.tcs.2012.05.032 Forišek, M. (2010). Computational complexity of two-dimensional platform games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6099 LNCS, pp. 214–227). doi:10.1007/978-3-642-13122-6_22 Ghosh, A., & Mahdian, M. (2012). Christmas Gift Exchange Games. Theory of Computing Systems, 50(1), 3–19. doi:10.1007/s00224-011-9342-7 Gradwohl, R., Naor, M., Pinkas, B., & Rothblum, G. N. (2009). Cryptographic and physical zero-knowledge proof systems for solutions of sudoku puzzles. Theory of Computing Systems, 44(2), 245–268. doi:10.1007/s00224-008-9119-9 Iwama, K., Miyano, E., & Ono, H. (2009). Drawing borders efficiently. Theory of Computing Systems, 44(2), 230–244. doi:10.1007/s00224-008-9117-y Kaye, R. (2007). Some Minesweeper Configurations, 1–9. Leigh, R., Schonfeld, J., & Louis, S. J. (2008). Using coevolution to understand and validate game balance in continuous games. Proceedings of the 10th Annual Conference on Genetic and Evolutionary Computation - GECCO ’08, 1563. doi:10.1145/1389095.1389394 Morin, P., & Morrison, J. (2004). The geometry of carpentry and joinery. In Discrete Applied Mathematics (Vol. 144, pp. 374–380). doi:10.1016/j.dam.2003.11.013 Prencipe, G., & Informatica, D. (n.d.). ON THE EFFICIENT CAPTURE OF DANGEROUS CRIMINALS, 1–13. Rote, G. (2002). Crossing the Bridge at Night. Bulletin of the European Association for Theoretical Computer Science, 78, 241–246. Vliet, R. Van, Hoogeboom, H. J., Deutz, A., van Vliet, R., & Hoogeboom, H. J. (2007). High Spies (or How to Win a Programming Contest). In P. Crescenzi, G. Prencipe, & G. Pucci (Eds.), Fun with Algorithms SE - 10 (Vol. 4475, pp. 93–107). Springer Berlin Heidelberg. doi:10.1007/978-3-540-72914-3_10 === Download papers === Most of the papers on this list can be found [[https://www.dropbox.com/sh/fcmfx7jm8f80vu8/AACTPmg8fM3a_pNQW2DW9tpKa?dl=0|here]]. Back to [[:teaching|Teaching]]