| 39xxxx | Lecturer | Semester | Time and room | ekvv |
Let's learn some algorithms for game AI, implement them, and compete against each other!
Game: Code Runner. Code: ZIP
| Date | Topic |
| 13.04.2016 | Organisation of the seminar |
| 20.04.2016 | Game Code explanation, Path Finding and Breath-First Search |
| 27.04.2016 | Overview of AI for games, Minimax algorithms |
| 04.05.2016 | Alpha-beta pruning; Negamax |
| 11.05.2016 | Tournament 1 - tatics discussion |
| 19.05.2016 | (no class) |
| 25.05.2016 | Pedro Feijao - Mastering the game of Go with deep neural networks and tree search |
| 01.06.2016 | Sayandev Paul- Solving heads-up limit Texas hold’em |
| 08.06.2016 | (Pedro is travelling) |
| 15.06.2016 | Annalena Kruse - A Survey of Monte Carlo Tree Search Methods |
| 22.06.2016 | Tizian Schulz - AIs for Dominion Using Monte-Carlo Tree Search |
| 29.06.2016 | Kevin Lamkiewicz - Solving Kalah |
| 06.07.2016 | Dominik Gründing - Nearly Optimal Minimax Tree Search / Igor - TBA |
| 13.07.2016 | Philipp Herwald - Learning Cooperative Games |
| 20.07.2016 | Marius Krause - Sokoban: Improving the search with relevance cuts |
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