More Fun with Algorithms in English


392268 Pedro Feijão Summer 2015 Wed 14-16, U10-146 ekvv

Topics

Based on original research papers, the participants will give oral presentations (20-45 min) and write short summaries (ca. 5 pages), both in English, about (not necessarily serious) algorithmic problems and their solutions.

Schedule

Date Topic Name Article
08.04.2015 Preliminaries Pedro Feijão
15.04.2015
22.04.2015
29.04.2015 Schedule Talk Dates Pedro Feijão
06.05.2015
13.05.2015 Talk Pedro TBA
20.05.2015 Talk Willy / Bianca When Zombies Attack / Die Another Day
27.05.2015 Talk Hatem / Yannik Crossing the Bridge at Night / Leveling-up in heroes of might and magic III
03.06.2015 Talk Anne / Mehmood Knitting for Fun / Zig-Zag Numberlink is NP-Complete
10.06.2015 Talk Ruben / Yannik The Urinal Problem / The Game of Life
17.07.2015 Hand-in Summary Report

Selected Papers

  • Bianca Frommer - Fleischer, R. (2008). Die Another Day. Theory of Computing Systems.
  • Willy Robin Kinne Wati - Bialasiewicz, a, Brehler, R., Draeger, J., & Schmitz, H. (2008). When Zombies Attack!: Mathematical modelling of an outbreak of zombie infection, 355–365.
  • Mehmood Ghaffar - Aaron Adcock, Erik D. Demaine, Martin L. Demaine, Michael P. O'Brien, Felix Reidl, Fernando Sánchez Villaamil, Blair D. Sullivan. (2014). Zig-Zag Numberlink is NP-Complete.
  • Anne Heidelmann - Bernasconi, A., Bodei, C., & Pagli, L. (2007). Knitting for Fun : A Recursive Sweater, 53–65.
  • Hatem Shugaa Addin - Rote, G. (2002). Crossing the Bridge at Night. Bulletin of the European Association for Theoretical Computer Science, 78, 241–246.
  • Yannik Bramkamp- Diochnos, D. I. (2010). Leveling-up in heroes of might and magic III. Lecture Notes in Computer Science (including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6099 LNCS, 145–155.

References

Fun with algorithms - Conference Proceedings

Springer page for the proceedings: 2014, 2012, 2010 and 2007.

Misc. References

Andersson, D. (2007b). HIROIMONO is NP-complete. Computer, (January), 30–39.

Asano, T., Demaine, E. D., Demaine, M. L., & Uehara, R. (2010). Kaboozle is NP-complete, even in a strip. Lecture Notes in Computer Science (including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6099 LNCS, 28–36. doi:10.1007/978-3-642-13122-6_5

Baccherini, D., & Merlini, D. (2008). Combinatorial analysis of Tetris-like games. Discrete Mathematics, 308(18), 4165–4176. doi:10.1016/j.disc.2007.08.009

Bernasconi, A., Bodei, C., & Pagli, L. (2007). Knitting for Fun : A Recursive Sweater, 53–65.

Bialasiewicz, a, Brehler, R., Draeger, J., & Schmitz, H. (2008). When Zombies Attack!: Mathematical modelling of an outbreak of zombie infection, 355–365.

Böcker, S., & Lipták, Z. (2007). A fast and simple algorithm for the money changing problem. Algorithmica (New York), 48(4), 413–432. doi:10.1007/s00453-007-0162-8

Bodlaender, H. L., Tel, G., & Alt, H. (2007). Wooden Geometric Puzzles : Design and Hardness Proofs Wooden Geometric Puzzles : Design and Hardness Proofs.

Cardinal, J., Kremer, S., & Langerman, S. (2006). Juggling with pattern matching. Theory of Computing Systems, 39(3), 425–437. doi:10.1007/s00224-005-1239-x

Choice, I., & Protocol, U. (2009). Urinal protocol vulnerability, 11–13.

Demaine, E. D., Demaine, M. L., & Eppstein, D. (2000). Phutball Endgames are Hard, 42, 9. Retrieved from http://arxiv.org/abs/cs/0008025

Demaine, E. D., Hohenberger, S., & Liben-Nowell, D. (2002). Tetris is Hard, Even to Approximate, 56. doi:10.1142/S0218195904001354

Demaine, E., Demaine, M., Uehara, R., Uno, T., & Uno, Y. (2010). UNO Is Hard, Even for a Single Player. In P. Boldi & L. Gargano (Eds.), Fun with Algorithms SE - 15 (Vol. 6099, pp. 133–144). Springer Berlin Heidelberg. doi:10.1007/978-3-642-13122-6_15

Di Battista, G., Frati, F., & Patrignani, M. (2009). On embedding a graph in the grid with the maximum number of bends and other bad features. Theory of Computing Systems, 44(2), 143–159. doi:10.1007/s00224-008-9115-0

Diochnos, D. I. (2010). Leveling-up in heroes of might and magic III. Lecture Notes in Computer Science (including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6099 LNCS, 145–155. doi:10.1007/978-3-642-13122-6_16

Fleischer, R. (2008). Die Another Day. Theory of Computing Systems, 44(2), 205–214. doi:10.1007/s00224-008-9109-y

Fleischer, R., & Woeginger, G. J. (2012). An algorithmic analysis of the Honey-Bee game. Theoretical Computer Science, 452, 75–87. doi:10.1016/j.tcs.2012.05.032

Forišek, M. (2010). Computational complexity of two-dimensional platform games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6099 LNCS, pp. 214–227). doi:10.1007/978-3-642-13122-6_22

Ghosh, A., & Mahdian, M. (2012). Christmas Gift Exchange Games. Theory of Computing Systems, 50(1), 3–19. doi:10.1007/s00224-011-9342-7

Gradwohl, R., Naor, M., Pinkas, B., & Rothblum, G. N. (2009). Cryptographic and physical zero-knowledge proof systems for solutions of sudoku puzzles. Theory of Computing Systems, 44(2), 245–268. doi:10.1007/s00224-008-9119-9

Iwama, K., Miyano, E., & Ono, H. (2009). Drawing borders efficiently. Theory of Computing Systems, 44(2), 230–244. doi:10.1007/s00224-008-9117-y

Kaye, R. (2007). Some Minesweeper Configurations, 1–9.

Leigh, R., Schonfeld, J., & Louis, S. J. (2008). Using coevolution to understand and validate game balance in continuous games. Proceedings of the 10th Annual Conference on Genetic and Evolutionary Computation - GECCO ’08, 1563. doi:10.1145/1389095.1389394

Morin, P., & Morrison, J. (2004). The geometry of carpentry and joinery. In Discrete Applied Mathematics (Vol. 144, pp. 374–380). doi:10.1016/j.dam.2003.11.013

Prencipe, G., & Informatica, D. (n.d.). ON THE EFFICIENT CAPTURE OF DANGEROUS CRIMINALS, 1–13.

Rote, G. (2002). Crossing the Bridge at Night. Bulletin of the European Association for Theoretical Computer Science, 78, 241–246.

Vliet, R. Van, Hoogeboom, H. J., Deutz, A., van Vliet, R., & Hoogeboom, H. J. (2007). High Spies (or How to Win a Programming Contest). In P. Crescenzi, G. Prencipe, & G. Pucci (Eds.), Fun with Algorithms SE - 10 (Vol. 4475, pp. 93–107). Springer Berlin Heidelberg. doi:10.1007/978-3-540-72914-3_10

Download papers

Most of the papers on this list can be found here.

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